There are valid opinions on both sides of the issue, but this paper takes the position that violent video games do not cause kids to be violent. "Video Games: Do violent video games contribute to youth violence?
The Literature on Video Games -- Pros and Cons The ebsite Pro has assembled a "pro" and "con" list of explanations with reference to the question of whether or not violent video games cause kids to be violent.
"Video Games Don't Cause Children to be Violent." U.
But what the players are learning is antisocial behavior and the idea that violence is a good way to resolve conflict.] ockenbury, S.
Children's attitudes toward violence on television. They found that attitudes toward violence were linked to how many hours……
[the researchers asked 316 children, age 11-16, to answer 47 questions. Retrieved from Pro Con: Video Games on Children Owing to the advent of digital media over the past few decades, technology has taken over many dimensions of the world and given the media a 360 degree turn by entirely switching the way it previously worked. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. From childhood, human beings study how to interpret, perceive, respond and judge events, both in the social and physical environment. Examining an affective aggression framework: Weapon and temperature effects on aggressive thoughts, affect, and attitudes. Many people dismissed the claim by saying that terrorists did not need a video game to get inspired for…… Long-term results are also involving learning processes. Some of the audience members are still in high school, some do not work outside the home, and some work full time jobs. As to this speech topic, most of the audience members are of childbearing age or have children themselves. Central Idea: Banning or restricting the sale of violent video games Specific Purpose: To inform my audience of the dangers of selling violent video games to children, and persuade them to support legal action against merchants who…… "It is not the government's job to forbid content in media. To argue that games are not as powerful of an influence on children is ridiculous, yet ironically the FCC regulates who can see a movie by its content alone and has refused to take action on games (Soh, Tan, 2008). Proof 1: Explain how First Amendment ensures freedom of speech, including video game content. Simply put, the more time children, adolescents and teenagers spend playing a video game the more they see their reality as the gaming environment (Boyle, Mc Leod, ojas, 2008) (Hartmann, Vorderer, 2010). Quite to the point, television, film, pop music and video games share in common a proclivity to promote that which yields prosperity. It is argued that this violence in the digital world can cause a host of negative implications in real life as well. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. However, many of these games contain graphic violence and sexual content that deemed in appropriate for this demographic. Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States. They have their basis on daily observations of other people and also the connections with other people. Different types of knowledge organization for these tasks are developing with time. Personality and Social Psychology Bulletin, 22, 366 -- 376.